IMAGE PROMPTS — AI PRAKTIKUM "COURT OF THE DULL SWORD"
Style: Tech Noir + Tinkerer Green
All prompts in English for image generators
STYLE ANCHOR (append to every prompt)
Style: film noir, strictly black and white with selective neon green (#39FF14) as the only color. High contrast, deep dramatic shadows, film grain texture. Sin City meets The Matrix aesthetic. Cinematic composition, 16:9.
REFERENCE CHAIN
After generating image 01, use it as style reference (--sref in Midjourney, or attach as reference image) for all subsequent images to maintain visual consistency.
01 — COURTROOM FORGE (Title)
Wide shot. A dark imposing courtroom merged with a blacksmith's forge. A massive judge's bench made of dark iron dominates the background. In the foreground — an anvil with a dull rusty sword lying on it, tagged with a glowing green evidence marker. A forge furnace burns with unnatural bright neon green fire in the corner — the only color in the monochrome scene. Green sparks drift upward. Smoke cuts through overhead spotlights. Venetian blind shadow patterns stripe the walls. Mood: trial is about to begin. [STYLE ANCHOR]
02 — ACCUSED SWORD (The Accused)
Close-up evidence shot. A single pathetic rusty mass-produced sword stands upright in a glass evidence display case under a harsh white interrogation spotlight. The sword is generic — no engravings, dull edge, bent slightly. A holographic green evidence tag reads "EXHIBIT A — CASE #0x50". The rest of the room is pitch black. Faint green reflections on the glass case. Film grain heavy. Mood: the accused, exposed and pathetic. [STYLE ANCHOR]
03 — CORPORATE MOLD (Evidence A: Corporate Guidelines)
Medium shot. A rigid iron template press/mold stamps out identical dull grey swords on a dark conveyor belt — every sword looks exactly the same. Above the press, a large corporate document glows in sterile light: visible text fragments "APPROVED FONTS: ARIAL", "DEVIATION NOT PERMITTED". The mold physically prevents any sword from having a unique shape. One sword tries to be different but is crushed back into the standard form. Green sparks where the mold clamps down. Mood: industrial conformity. [STYLE ANCHOR]
04 — DOWNLOADED TEMPLATES (Evidence B: Internet Templates)
Wide shot. A dimly lit market stall / bazaar selling cheap identical swords. Hundreds of the same mass-produced blades hang on walls and lie in barrels, all with price tags "FREE", "TOP 50", "BESTSELLER". They look shiny on the surface but are hollow and brittle. One sword is cracked in half on the counter. A neon green sign flickers: "TEMPLATES — TAKE ONE". Dust and cobwebs. Mood: cheap abundance, false promises. [STYLE ANCHOR]
05 — BULLETS AND STOCK (Evidence C: Bullet Points)
Close-up detail shot. A sword blade covered in tiny engraved bullet points — rows and rows of identical small dots, so many they blur into noise. Between the bullets, generic stock icon engravings: a handshake, a lightbulb, a gear, a target — all worn smooth from overuse, barely visible. The blade is so covered in decorations that the edge is completely dull and unusable. Green light reflects off the cluttered surface. Mood: visual noise, death by decoration. [STYLE ANCHOR]
06 — READING FROM SLIDES (Evidence D: No Narrative)
Medium shot from behind. A figure in a suit stands at a podium, back to the viewer, reading directly from a large scroll that hangs behind them. The audience (silhouettes in rows) is slumped — heads down, sleeping, checking devices. The scroll contains dense blocks of text, no images. One audience member's head has fallen onto the shoulder of the next. A clock on the wall shows time has barely passed. Faint green glow from exit signs. Mood: death by monotony. [STYLE ANCHOR]
07 — NO METAPHOR (Evidence E: No Visual Metaphor)
Wide overhead shot. A table covered with dozens of disconnected photographs scattered randomly — no order, no story, no connection between them. Each photo shows a different random subject: a chart, a building, a person, a graph, a landscape. They don't form a narrative. Compared to: a single filmstrip running in a clear sequence on the other side of the table, each frame connected to the next, telling one story. The filmstrip glows faintly green. Mood: chaos vs coherence. [STYLE ANCHOR]
08 — FORGE OPENS (Transition: Defense Calls the Blacksmith)
Full-bleed dramatic shot. Massive forge doors swing open, flooding the dark courtroom with intense green light and heat. Silhouette of a blacksmith stands in the doorway — broad shoulders, leather apron, hammer in hand. Green fire roars behind them. Sparks pour into the courtroom. The judge's bench is barely visible in the background, backlit. Smoke billows along the floor. Mood: the game changer arrives. [STYLE ANCHOR]
09 — RAW ORE (Defense 1: Braindump)
Close-up. The blacksmith's gloved hands hold a rough chunk of raw ore over the green-burning furnace. The ore is ugly, unformed, full of impurities — but deep inside, a faint green crystalline vein glows, hinting at potential. Around the anvil — scattered raw notes, fragments, unconnected thoughts etched on metal scraps. Mood: raw material, hidden value. [STYLE ANCHOR]
10 — BLADE BLUEPRINTS (Defense 2: Choose Format)
Medium shot. The blacksmith studies a wall covered with different sword blueprints — seven distinct designs, each labeled. One shows a theatrical rapier (Play), another a judge's gavel-shaped blade (Court), a magnifying glass blade (Investigation), a hero's longsword (Hero's Journey), a chef's knife (Recipe), a timeline-marked blade (Chronicle), a manifesto hammer (Manifesto). The blacksmith's finger points at the judge's gavel blade — choosing "Court". Blueprints glow in green line-art. Mood: strategic choice. [STYLE ANCHOR]
11 — METAPHOR SWORD (Defense 3: Visual Metaphor)
Close-up detail. Two swords side by side on the anvil. LEFT: a plain generic blade with no markings — forgettable, could be any sword. RIGHT: a blade with a living green dragon etched along the fuller, its eye glowing, scales flowing from hilt to tip — one continuous image that tells a story across the entire blade. The dragon IS the sword's identity. Mood: identity through narrative. [STYLE ANCHOR]
12 — STYLE ANCHOR (Defense: How We Do It)
Medium shot. The blacksmith's workbench. A single glowing green reference card is pinned to the wall — the "style anchor" template. Below it, a row of six sword blanks being forged, each one maintaining the same aesthetic because they all reference this single card. The card has visible text fragments of a prompt. Connecting lines drawn in green light from the card to each blade. Mood: systematic consistency. [STYLE ANCHOR]
13 — COLOR SCHEMES (Defense 4: Emotional Coordinates)
Wide shot. Six different forge furnaces in a row, each burning a different colored fire — one green (#39FF14), one cyan, one amber, one pure white, one deep blue, one purple. Each furnace has a sword blank being heated in it, taking on the character of its fire. The green forge is brightest and closest. The room shows how the same raw metal becomes completely different weapons depending on which fire forges it. Mood: choice defines character. [STYLE ANCHOR]
14 — RHYTHM OF SHOTS (Defense 5: Camera Rhythm)
Split composition, four vertical panels. Panel 1 (WIDE): the entire forge seen from far away, small figure of the blacksmith — establishing space. Panel 2 (MEDIUM): the blacksmith at the anvil, mid-swing, hammer coming down — showing action. Panel 3 (CLOSE): the blacksmith's face, sweat, intensity, green fire reflected in eyes — emotion. Panel 4 (DETAIL): extreme close-up of hammer striking the glowing green blade, sparks flying in slow motion — accent. Labels at bottom: "SPACE — ACTION — EMOTION — ACCENT". Mood: cinematic rhythm demonstration. [STYLE ANCHOR]
15 — AGENT FORGING (Defense 6: AI Agent = Blacksmith)
Dynamic action shot. The blacksmith swings a massive hammer down onto a glowing green-hot blade on the anvil. But the hammer has a digital/technological texture — circuit patterns, glowing nodes, holographic data streams flowing from it. With each strike, the shapeless metal takes more defined form. Holographic spec documents float around the anvil — each one a prompt feeding into the next strike. Sparks contain tiny fragments of code. Mood: technology meets craft. [STYLE ANCHOR]
16 — SHARPENING (Defense 7: Review)
Close-up. The nearly finished sword is being sharpened on a whetstone. The blacksmith examines the edge with extreme focus — one eye closed, blade held up to the green light. Holographic annotations float near the blade pointing to specific spots: "BANALITY?", "RHYTHM?", "HOOK?". A magnifying lens hovers over one section. The blade is almost perfect — but not yet. Mood: meticulous final refinement. [STYLE ANCHOR]
17 — EXHIBIT HORSE (Verdict: Proof Case)
Medium shot. In the courtroom, a holographic green projection shows the cyberpunk mechanical horse from the previous presentation — it gallops in mid-air above the evidence table, glowing green, trailing energy. The courtroom audience (silhouettes) leans forward, engaged, some pointing. This is the evidence that the method works. The dull sword from Exhibit A is visible in the corner, forgotten. Mood: compelling proof. [STYLE ANCHOR]
18 — REFORGE (Sentence)
Wide dramatic shot. The old dull sword from the trial is being plunged into the green furnace — melting, dissolving, transforming. On the other side of the anvil, a magnificent new blade is emerging: sharp, glowing with green energy along its edge, perfectly balanced. Six glowing green runes on the blade represent the six steps (ore, blueprint, image, metal, forge, sharpen). The transformation is happening in one frame — destruction and creation simultaneously. Mood: death and rebirth. [STYLE ANCHOR]
19 — ARSENAL (Resources)
Medium shot. A weapon rack / armory wall in the forge, beautifully organized. On it: several finished swords of different styles (the 6 color schemes), rolled-up blueprints (the 7 formats), the style anchor card, a prompt template scroll, a small glowing sli.dev logo etched into the wall. Everything is labeled and accessible. The blacksmith gestures toward it — "take what you need". Mood: organized abundance, ready to use. [STYLE ANCHOR]
20 — QUESTIONS (Final)
Wide shot. The blacksmith leans against the anvil, arms crossed, relaxed. The magnificent newly forged green-glowing sword stands upright in the anvil beside them, embedded in it. The forge fire burns low and calm. The courtroom is empty now — trial is over. A single large green neon "?" floats above. Tools are put away. Work is done. Mood: calm confidence, open invitation. [STYLE ANCHOR]
IMAGE FILE MAP
images/
├── 01-courtroom-forge.png
├── 02-accused-sword.png
├── 03-corporate-mold.png
├── 04-downloaded-templates.png
├── 05-bullets-stock.png
├── 06-reading-slides.png
├── 07-no-metaphor.png
├── 08-forge-opens.png
├── 09-raw-ore.png
├── 10-blade-blueprints.png
├── 11-metaphor-sword.png
├── 12-style-anchor.png
├── 13-color-schemes.png
├── 14-rhythm-shots.png
├── 15-agent-forging.png
├── 16-sharpening.png
├── 17-exhibit-horse.png
├── 18-reforge.png
├── 19-arsenal.png
└── 20-questions.png